All that changes for exalted weapons is that you run gladiator mods on your melee instead of Deconstructor. You can just put them on your actual melee you know. You even need an Augment just to make Desert Wind and Exalted Blade have that functional performance. But also allowing for some, at least some, Combo scaling on weapons like Iron Staff and Talons.īy removing all of these, DE have firmly placed all of the Ability Melee weapons besides Sevagoth's Shadow's Claws (due to their massive damage potential even without these mods), firmly on the back seat of the bus, in terms of performance. For example, allowing frames that have projectiles on their melee, like Baruuk and Excal, to scale up their combo counter better and hit harder. When you put melee mods on Deconstructor (for Helios), they carry over and affect your melee and Ability melee weapons. It's part of a larger nerf that DE are pretending was just something they weren't aware of: Specifically the ones that will be hit are Baruuk's Desert Wind, Excal's Exalted Blade, Sevagoth's Shadow's Claws, Valkyr's Talons and Wukong's Iron Staff. We use Guardian for the bonus armor.Please note, DE are shadow-nerfing many of the Ability weapons. For Arcanes, use Strike for more melee attack speed. EXALTED UMBRA BLADE - 5 Forma Exalted Umbra Blade build by UncleCatTH - Updated for Warframe 32.2. Round out the build with Stretch, and you have a great build for just about all content. We use it in place of Excalibur's Radial Javelin. Streamline and Fleeting Expertise floor the Energy drain on Exalted Blade and Sevagoth's Gloom, a powerful ability that grants life steal and slows nearby targets. Get an Orb, use Exalted Blade, and forget. Energy Orbs are quite common in Warframe, so proccing this mod shouldn't be a large hassle. Growing Power is an aura that grants even more Ability Strength, and Energy Conversion gives almost as much Ability Strength as Transient Fortitude with no downside. This build focuses on Strength and Efficiency to maximize the strength and uptime of your ultimate.Īll Umbral mods are used to give Umbra a ton of survivability and Strength. Chromatic Blade is used once again to make your Exalted Blade focus solely on elemental damage, causing it to deal substantial damage to foes that are weak to your element type. This is an endgame build for Excalibur Umbra that focuses on Exalted Blade. Alternatively, Exalted Blade builds can use Unairu for its powerful defense-stripping abilities. Zenurik fixes Energy economy issues that new players face, Naramon makes combo count decay in increments instead of all at once, and Madurai gives a ton of Ability Strength to buff Exalted Blade's damage. We recommend Zenurik if you're a newer player, Naramon if you aren't using Exalted Blade, and either Madurai or Unairu if you're building around Exalted Blade. We won't be showcasing any of those builds today, but keep that in mind if you decide to experiment.įor Focus schools, just about anything works. For these builds, you want to spec for Strength and Duration. Some subsume Rhino's Roar and use the Furious Javelin Augment to give Excalibur a jaw-dropping amount of damage. Some builds for Excalibur also stack as many damage multipliers as possible to ramp up your melee. A high Efficiency stat makes Exalted Blade cost virtually no Energy, allowing you to slash down whole armies in one go. To maximize the power of your ultimate, you'll need to invest in Strength and Efficiency. Endgame players should either subsume this ability or use the Furious Javelin augment (showcased later).Įxcalibur can be built in a multitude of ways, but the most common build involves Exalted Blade. Use this ability when you're in a pinch and need to clear an entire room of enemies. The high base damage of Radial Javelin means this bleed DoT is quite powerful and can kill most targets at Star Chart difficulty, perfect for newer players. Should the enemy survive a javelin getting impaled into their chest, Radial Javelin also inflicts a guaranteed Slash proc, similar to Slash Dash. The damage of each javelin is affected by Strength mods, but the number of javelins created is not affected by mods. Targets slain by Radial Javelin will be flung backward, pinning them to nearby walls or cover. The javelins automatically find their targets and form beside them, ensuring this ability doesn't miss. Targets must have line of sight or be aware of Excalibur to become valid targets. Radial Javelin creates a swarm of Javelins that plunge into a target's body, dealing heavy damage in low-level content.
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